Pencils: Don Kramer
Inks: Wayne Faucher
Colors: John Kalisz
Letters: John J. Hill
You know, I really haven't given a serious shout-out to the cover artist (Simone Bianchi in this case) in my reviews or in the header that leads off each review. I mention this for two reasons, the first being the sheer number of people listed for this review; seems like no one is doubling up on duties for this comic, which really has to make for an interesting creative process. From what little I know, the inker really brings out the final, impressionistic quality of the penciller's work, and the colorist has something of a similar impact on the inker's approach. Lettering is probably the least appreciated (at least, from my and my fellow heads' rather rudimentary understanding of the comic genre) aspect of the comic, and, yes, there is a specific letterer here...who is probably suffering from Todd Klein envy, but that's neither here nor there. The first point is that with everyone I've taken the trouble to list both here and elsewhere, I still did not list the cover artist. And the second point? The cover pretty much sums up both the issue and Dini's run on the series thus far.
Just to cliché it up, even if a picture is worth a thousand words, we'll see what the next few dozen can do (although, you could just go online – or, rather, continue to be online – and check out the bloody image for yourself; anyways, if you opt out of that
Or, rather, one's gaze is not perpetually drawn back toward the light coming in (here's where we touch on the light again) from the top center of the page: one's gaze is, in fact, split. Our hero's shadowed and obscured face demands equal time and recognition alongside the rock reformed as a pool of light by the strongest of the light rays that, in my eyes at least, introduces this page to our view. It is more a movement between two states – one light and the other in shadow – an ineffable in-between that defines this cover; this is what is so impressive, so memorable.
To complete the chiasmic tact taken thus far, it's probably high time to address that aside dealing with the "Detective Comics" logo. The reason the emboldened logo matters so much is that, fundamentally, these words epitomize the stories Dini tells, with this issue in particular representing the apex of said stories thus far. Moder approaches in other comics have played up The Batman's drive, Bruce Wayne's attempts at a "normal" life, even the character's exceptional fighting skills. We look up descriptions of the Dark Knight on Wikipedia and other resources and listed under Abilities is "genius-level intelligence," yet that intelligence is typically employed as a justification for a certain healthy paranoia more heroes of the non-superpowered set could stand to adopt. Dini's Caped Crusader is simply blindingly intelligent and observant: not one damn thing escapes his notice. Not only that, but he is unrelenting; whether he knows why or not, if something manages to strike him as not quite right at a crime scene he'll keep at it until he knows what that something is or is confident that he was playing that old grabbing at straws game we all know and love. My exposure to The Bat in a pre-Modern Age setting is restricted to, for the most part, The Greatest Batman Stories Ever Told, a volume my brother picked up in the '80s that I read time and time again...do I ever miss that book. Predominantly Silver age tales, these stories struck a certain balance was struck between The Batman as fighter and The Batman as detective. These days his detecting is more a demonstration of coolness or cleverness on the writer's part. I can say, though, from what I read then and what I've read since that this is the definitive The Bruce as the Detective in a way we have only seen in flashes over the last twenty years.
As an aside, I futz with the various nicknames for our hero not only 'cause I'm playful like that, but also because the presence of his many monikers is a demonstration not only of popularity, but a certain difficulty inherent to the character. We have no definitive name because we do not know who he is: Bruce Wayne as The Batman, The Batman as Bruce Wayne, Bruce/Batman, a fundamentally fractured personality Alfred has nurtured for years for reason completely unexplored...who knows. As such, and until my feature debuts discussing my own take, I opt for a variety of names if only to highlight every aspect of the character.
As regards plot, the issue is perfectly happy as a one shot, content to tell its tale and move on to the next event. A friend of Bruce's (actually Bruce's) falls into the ocean off a yacht hosting an art museum fund raiser...it's Bruce's yacht so he goes all The Batman on it...friend dies following a shark attack but inconsistent marks on the body arouses Bruce's suspicions. It plays out from there with a heavy emphasis on the detecting and not the fighting. Yeah, there's a fight sequence but it's not exactly memorable, rather silly really. Why in God's name would he know "Kiribati" martial arts? For that matter, why wouldn't he just bitch slap the dude rather than opt for a disadvantage by matching the style? He's The-Freaking-Batman!!!!! Break a couple limbs and get on with your day already. In fairness this is just about the only misstep story-wise all issue, but it does tick me off a touch.
Back to the detecting by way of story, though, and what we have here is something that comes close to a Sherlock Holmes-style tale. Growing up on that wily old sleuth, the one thing that bothered me as I got older was the lack of evidence provided within the tale itself. Sure, a carbuncle is a stone, but how was I supposed to know that one was stolen recently and that meant A led to B and onwards to A-Bizarro. The moral, however, is that we are not meant to outwit the hero; yes, he holds cards we never knew existed, yet that is for the precise reason that he is the hero. So the partial clues we get (oh, and by the way, a little realization: read any Holmes story title closely and you'll be pleasantly surprised by the number of clues contained therein; much like Borges and the Eternal Orangutans...chew on that while considering the crappy title of "Sharkbite") are alright in that for our hero they are something more and less than partial: he simply functions differently. This is why the contemplative look shrouded in shadow is so phenomenal adjacent to the empty cowl: this is neither Bruce Wayne, nor is it The Batman...it is simply The Detective, as Ra's Al Ghul would say.
It should be clear by now that the story and the character it manages to evoke is the star of the comic. Consequently, the art is hardly the focus of this issue, nonetheless it remains useful. No splash pages dominate the interior pages – certainly nothing like the cover work – nor is there ever a tight focus on an equally tensed musculature. In fact the art on first view comes across as rather pedestrian, but this is why first views are rarely enough. Though The Batman is hardly impressive and appears primarily as a man in too tight spandex, Bruce Wayne ain't no great shakes either. Bruce's build is that of a prep with a solid sports background – probably something team oriented but physical like hockey, lacrosse or football – and too much breeding, a story told by the lines that make his face interesting but hardly beautiful. In truth, I object to both depictions as I prefer The Batman to be a paragon of the human physique, as beautiful as it is dangerous, and Bruce Wayne as the handsome and dissembling playboy with movie star looks. (That last component in particular makes the occasional view of his back with all of its scars that much more stunning and meaningful, say during the Hush story arc for instance.) Thing is the story would suffer were the art to take over. Its pure functionality really nails down the importance of the strides he takes, the purposefulness of each move our detective hero makes. What sets The Batman apart is not just his physical ability, but his intelligence and mindset. Dini has clearly taken the notion of "Detective Comics" to heart.
The paneling and lettering is executed in a similarly appropriately conducive manner, keeping the views tight and mostly from the shoulders up when viewing any given character. This in fact may be the strongest component of the artistic design in that every major player has some sort of a focused frame on their upper body and head. Characters do, however, remain distinct, with the set of shoulders, the angling of the head all expressing their, um, character. Even Bruce and Bats have dissimilar bearings, yet there is a unifying intensity, an appraising value, that breaches the surface, if only ever so somewhat, in both. Again, this reinforces the notion that it is the detecting, the intellectual exercise that is the key element to the story, not the actual players (and this might be a more chilling attitude than "Paranoid Bruce-Man," that people represent abstract variables in the coldest machinations of his detecting mind with all of their characteristics and actions factored in purely in the mathematical and not for the qualitative perspectives they offer).
It may seem strange that I praise to high heaven the cover work and am comfortable with less than impressive interior art. If you'll allow me to digress, and you should seeing as you've made it this far, I'll explain my reasoning in slightly greater detail. Cover work is, at least in this case, a distillation of the story it promotes. In picking out certain ideas and approaches, it has the advantage of being thematic and moody, even when the story's art cannot be. This oftentimes opens a gulf between a cover and the pages it houses (see Fables for a textbook example), but such a gulf or disconnect always takes place in the comic medium, save that rare and as-yet-unnamed tier. Bridging that gap is what makes the reading so fun. This is not to say that there is not a style or artist whose work might better express the visual element of the story without sacrificing the plot; it's just that in this case, the art works fine and does not hurt a fascinating take on the title character.
Point is, this issue is great. Every read reinforces what is from the get-go a good read. A few times in and you're hooked. Missteps do rear their ugly heads, from the action scenes to some slightly implausible moments – The Batman's quick appearance at sea had to raise at least a couple halfway competent eyebrows – but they really don't detract that much from the issue's overall strength. In point of fact, such occurrences remind one even more strongly of the Silver Age with its omnipresent Batman. I haven't gone into any number of the interesting plot points and devices, but this is long enough already, yeah?
Ranking: Voltron 'cause for all of its strengths it ain't perfect.
